Since the end of WWII and even before with Thomas Alva Edison's invention of the light-bulb, electricity and computers have made the modern way of life possible. In the late 1880s the first of the great modern video game companies is founded. The company that we all know today as Nintendo started as a card game store on a city-side street in Japan. Jump-start 90 years and Nintendo is delving into Arcade Games and other entertainment devices. By the late 1970s the first Arcade Machines hit the market. It is the beginning of an era as games such as: Space Invaders, Pong, and Asteroids reach the masses.
In the last quarter of 1980 Japan's NAMCO releases one of the most famous games in Video Gaming Entertainment history. PACMAN is just a sign of things to come. It is truly the beginning of an era of gaming. To many Video Games started with the Yellow Sphere with the large V shaped mouth that ate EVERYTHING in its path. Nintendo followed PACMAN, releasing DONKEY KONG in 1981 and SUPER MARIO in 1983. Soon other companies began to spring off of others. Companies like CAPCOM, SONY, and KONAMI. By the end of the 1980s Nintendo has brought video games from the Arcades and into the homes of people around the world with the advent of the Nintendo Entertainment System or NES. Other companies begin to make their own versions, and as the 1990s begin another era of gaming has also begun.
Bill Gates launches Microsoft and with it brings a more modern computer into people's homes and therefore really gives video games a chance to be on the computer instead of a console. In 1992 ID Software releases what is arguably the first true 3D game. It is an action packed Nazi-Killing game named Wolfenstein 3D. It is also arguably the first true First Person Shooter. The 1990s sees the 3D games replacing the old 2D ones. Nintendo for instance releases Nintendo 64 in the mid-1990s for many of its 3D games. The Internet is also formed during the 1990s bringing gaming into the multi-player experience on-line. The US military, as well as many pilot schools begin to use Virtual training to train their soldiers and pilots during the 1990s as well.
In 2000 the next generation of gaming begins with the reveal of the next line of game systems, the Nintendo Game Cube, PlayStation 2 and X-Box among them. These consoles feature games unlike anything the world has yet seen and bring gaming to a new level of realism. By this time Games have expanded over every discipline, such as sports, and politics, and into many categories such as Real Time Strategy, Role Playing, First Person Shooters, and Adventure. As the first decade of the new millennium progresses computers get better. Laptops and cellphones are made more practical and serve as mobile platforms for games. Sony, and Nintendo already have mobile game consoles by this point. The first signs of the next era of gaming become apparent with the release of the Wii by Nintendo in 2006 which features motion sensing technology which makes you more in tune with the game. It is the first step of a true virtual reality. Sony and Microsoft also try to duplicate this. In 2013 Sony, Nintendo, and Microsoft unveil the next generation of consoles. The PlayStation 4, Wii U, and X-Box One bring gaming consoles and the Internet closer together than ever before. Many games that follow are so realistic that many can only tell the difference between the game and actual reality by doing insane things within the games themselves. One game designer remarks: “The sky is the limit”, and so it is.
Michael Hughes was born during the autumn of the NES era of gaming on June 24th 1990, in Seattle, Washington. Michael's mother Gloria Hughes dies later that day from complications during childbirth which has an effect on his father who rarely socializes after that event. His father, Luther Hughes, was an avid player of pinball back in his teenage years during the late 60s and early 70s. Having a father that enjoyed games meant that enjoying games would come naturally to Michael. Barely a month old, Michael showed curiosity in the world around him. He was highly visual, and had a “photographic” memory. He explored non-stop almost all hours of the day, and loved taking things apart into basic components and then reassembling them again. His curiosity would eventually set his life into motion. In 1993 while attending his cousin Johnny's 6th birthday party he is exposed to video games for the first time. Before this time Michael's father had kept his pinball machines he had acquired locked up tight for fear his son would damage them by taking them apart, so he was not exposed until that day at the party when his cousin whipped out his SNES and started playing. One year later Michael now 4 years old pushed his father to buy him a SNES. He got his wish along with his first game: Super Metroid. The years passed and Michael's father soon started homeschooling his son since Luther believed Michael was TOO curious and might cause problems in a public and even a private school environment. In 1999 Michael spent most of the year practically attracted to Pokémon Version Red, Blue, and Gold. The new millennium arrived a year later and Michael eagerly awaited the release of the next generation of consoles which included the Sony PlayStation 2 and the Nintendo Game Cube. Michael received his PlayStation 2 during the March of that year. For the past several years he spent most of his gaming time on his Nintendo 64 and his Playstation1, the events that would follow would enhance his view of games and change his life forever.
Late in 2000 Michael's father becomes acquainted through old friends, with several high ranking Nintendo employees of the Nintendo of America Administration, and soon acquires a job at their HQ in Redmond, Washington. In September 2001 Michael's father is asked to pay a business visit to some friends of Nintendo's executive in New York City, he agrees. While Luther packs his bags he decides to bring 11 year old Michael along since he believes his son should get out and away from video games for a while and explore the “Big Apple” with him. On the morning of September 11th, 2001 Luther takes Michael to a store just blocks away from the World Trade Center complex. Michael waits outside while his father gets cash out of an ATM. Michael is amazed at the size of the two World Trade Center towers and is admiring them when he watches a jet fly low and slam into one of the towers. Michael watches with amazement which quickly turns to horror as people around him point and scream. His father reacts by pushing closer to the disaster to offer any assistance he can. Later another plane slams into the second tower and once again Michael's father moves, this time away from the disaster site. Michael is horrified by the sight of so many wounded and the burning towers as well as the reactions of the people around him .He had played many games much like this, but to live it was something he could not comprehend. Minutes later the South Tower falls and Michael's father shields his son as a cloud of dust and asbestos flies past. The North Tower follows its partner minutes later. The events of that day would haunt both Michael and his father, Luther, and burn an image both of them, and their country would not forget. As the ghostly apparitions of people caked in asbestos and dust file past Michael he sees the helplessness and terror on their faces. Luther is also caked with the deadly dust and asbestos which would later have tragic consequences for his father. Michael who had spent most of his life sheltered and with his family is forever changed. From that day forward he thinks about the people around him than himself. Three days later Michael receives his Nintendo Game Cube. During the Christmas of 2001 Michael receives his first “Cross-Over” game, Smash Bros. Melee. While playing the game he thinks of an idea: “Why not bring all video game characters together in one universe?” From 2002-2005 Michael nurtured the idea of that one universe. He drew pictures and sketches which eventually turned into a storyboard titled: VG Dreamland. That same year Michael meets Gillespie Foretti a boy his age at a dinner his father is invited to. The two become fast friends. The next year Michael once again was brought into the next generation of gaming with both the PlayStation 3 and the Nintendo Wii. The idea of using your body as a controller attracted Michael to the Wii and amazed him, also during that year Michael's father who is slowly getting respiratory problems is promoted giving him access to the workings of Nintendo. Luther's new boss, Dr. Izo Musashi becomes close friends with Luther and after many years since Luther lost his wife after Michael's birth, he socializes again. From 2006-2008 Michael continued to add to his idea of a massive video game character universe. Soon he wondered if he could even bring Video Game characters into reality. The release of Smash Brothers Brawl in 2008 only added to that. Michael got his equivalent of a High School Diploma in 2008, and as Michael takes hold of his diploma the person giving it to him asks: “What will you do after this?” Michael answers: “I will change the world”.
In 2009 Michael reads an article about alternate universes and the probability that they exist. Michael begins to realize that one such dimension may in fact exist, and as a bonus was created by man. The Internet and the data stored within CDs and other game cartridge types could possibly be a way into a minor universe created by game designers and developers. In 2010 Michael travels to Germany and brings his ailing father, who has recently left Nintendo due to medical problems, with him. The purpose is to meet as many scientists and physicist specialists as he can so he can find out if there could be a universe or multiple universes stored within the Internet and games. For several months and into 2011, Michael travels Germany and then Europe and receives various answers from laughs and ridicule to honest answers, however only a few say it could be practical. Frustrated he did not find an answer Michael returns to Seattle crestfallen but more determined than ever. During 2012 Michael's father's health takes a nosedive with what doctors are saying is emphysema caused by asbestos exposure. Michael thinks back to the events of 9/11 and thinks about how his father had tried to help those in need and even shielded him from the deadly cloud of asbestos and dust. Michael honors his father as his hero and is at his bedside when on November 23rd 2012, Luther dies. The funeral is attended by his long-time friend Gillespie, Dr. Izo Musashi, his father's friends, his cousin Johnny and his distant family. Michael now on his own inherits his father's estate and small fortune acquired through his term with Nintendo and moves out of their old home and begins to travel the world once again seeking answers to his many questions and to do something he had never done before: explore the world around him. Throughout 2013 Michael travels to nearly every continent and gets many viewpoints of multiple universes and dimensions. Michael also learns 5 different languages and acquires many friends along the way. During late 2013 Michael finds information he believes is critical to his hypothesis and decides to name the dimensions that exist on the internet and in games the “Virtual World”. The beginning of 2014 saw some major changes in Michael's life, one of those being his befriending of his father's former boss, Dr. Izo Musashi who takes Michael under his wing as a friend and a pupil, as Michael travels the world Dr. Musashi keeps close correspondence with Michael. In August 2014 Michael is in Germany when he reads an article that will change the course of his life and set the stage for future events. The article's author: Physicist Dr. Ronald Koher.
On August 15th 2014 Dr. Ron Koher a theoretical physicist creates a device which uses high voltage electricity and gravity to send small particles between dimensions. Soon after he releases a report of his discovery that both electricity and gravity can be used to transport things to and from other dimensions. He is shot down by many of his colleagues who see it as both irrational and totally bogus. He shelves his idea only to find he does indeed have a person listen to him. Michael Hughes, now 24 years old, approaches Dr. Koher offering him 200,000$ which is most of what Michael has left, to make a machine that can transport things through other dimensions. Michael takes a big gamble and tells Dr. Koher he has a reason to believe that anything we create on the Internet, in games, or even on our phones ends up in another dimension. The doctor believes Michael is quack, but gladly accepts Michael's donation and begins work on a larger more practical machine without question.
By late 2015 Michael returns with a representative from Nintendo, Michael's mentor Dr. Izo Musashi. Michael brings the scientist not only another 200,000$ but also a future plan and his tech skills to boot. Michael explains to Dr. Koher that he plans to eventually bring video game characters to life by transporting them from a dimension he now calls the “Virtual World” to ours. Dr. Koher at first laughs at the plan believing it to be childish and unpractical. Then he sees Michael's determination which Dr. Musashi also reflects. Michael tells Dr. Koher that bringing video game characters alive could jump start the world's degrading economy, or change the world for the better. Realizing he has nothing to really lose he agrees. The 3 men shake on it.
Over the next 5 years the machine goes through various stages. The project also turns out to be a major money sink as prototypes fail and succeed. However Dr. Musashi has close friends that are wealthy continue to not only encourage the project but offers trusted ex-employees of both Nintendo and Sony, as well as skilled MIT graduates, and world renown tech experts to help develop the machine. In 2018 Michael officially creates Rise Corp. using the people he amassed as a workforce to bring about the next generation of gaming. Eventually Rise Corp. numbers 150 employees and an office is formed in Seattle, Washington. However in 2020 Sony, Nintendo, and Microsoft release the next line of consoles which include full virtual reality. The PlayStation 5, X-Box Revolution, and Wii-X catch the attention of the public. Michael knows that the 3 new consoles pale in comparison with what he is creating. Near the end of 2022 the final prototype is finally finished and is dubbed the DreamMaker 1.0 by the Rise Corp. Team. To test it Michael creates an avatar of himself on an X-Box Revolution console and then projects it through the DreamMaker. Everyone there watches in amazement as his avatar comes through the portal device. The Avatar is fully aware of them and amazingly is intelligent. Michael speaks briefly to it and realizes it has all his memories and his thoughts, however Michael knows that it has to be sent back. After sending his avatar back into the “Virtual World” Michael announces to his team the time has come to reveal their device to Nintendo, Sony, and Microsoft, he sends them information of his device, which had already gained some notoriety through various science and tech magazines, and asks them if they would like to see Rise Corp. Machine in action.
Mid 2023 arrives with their reply. Nintendo, Microsoft, and Sony are skeptical about his claims. However Nintendo's current president is good friends with Dr. Musashi and knows the Doctor is not one to lie or exaggerate. Nintendo is the only one that agrees to meet with Michael and Rise Corp. On May 3rd Michael demonstrates the machine to Nintendo's CEO and several top employees by bringing his Avatar back through. They are all astounded and Nintendo's CEO is nearly jumping out of his shoes. Michael tells Nintendo that DreamMaker will be the only machine of its kind. He fears the machine would be abused if mass produced or could cause a lot of chaos. It is also not yet practical since the machine is so delicate and extensive in its workings. Michael offers another plan to Nintendo. Michael tells its CEO he plans on bringing every major video game character through the Machine and into our world to create a Video Game Olympics. The CEO loves the idea and contacts Sony and Microsoft's CEOs as well. On May 20th Michael receives 150 million from all 3 companies to create the final version of DreamMaker. Dr. Koher cautions Michael that if the machine falls into the wrong hands the results could be nothing short of pure chaos. Michael knows this and builds several safe guards into the machine which can automatically shut down the machine if anything goes wrong and the machine is made so only both Doctors, Michael and a few chosen employees can use it.
On August 15th the 3 major video game companies inform the leaders of all the 1st and 2nd world countries about DreamMaker and its possibilities. Many of the World leaders do not respond to the information that is sent to them due to the many problems going on around the world. Russia is at war with Georgia and Belorussia, Great Britain is busy trying to curb terrorist activities in their cities, China is suffering from food riots, and the US is suffering from one of the worst financially difficult times since the Great Depression. With virtually no world leaders responding Michael goes ahead anyway. On August 21st Michael plans the unveiling to all major VG Company and Electronic Company CEOs the following week. They all respond back enthusiastically and begin to make travel arrangements and plans. The following week Michael and his team prepare DreamMaker and rent out the new Seattle Convention Center for the unveiling. On August 25th Michael and Team assemble DreamMaker within the Convention Center. On the 26th Security Measures are put in place around the building to protect the 2 Billion Dollar machine and the future spectators. Finally the unveiling day comes, as the sun begins to rise over Seattle Michael wakes early. Today is the day he hopes he will change the world. Today is the day he will make his father proud. He has no idea how much he will change it.